![]() ![]() Trap and Mine Damage Support - increases Trap damage, but decreases Throwing Speed Swift Assembly Support - you have now a chance to throw additional Traps Suggested leveling Gem setups: Explosive Trap setupĮxplosive Trap - It should be enough during the early stages of the game, it's a simple Trap that explodes multiple times upon activation Cold Iron point Requires Level 62, before that you can use any weapon that increases your Spell Damage, you can use Vendor Recipes for that, base Attack Damage of a weapon is not important. Don't use Seismic Trap without any secondary Trap Skill, it's too slow by itself, you can start using Exsanguinate linked with Trap Support early on, later the Trap Support should have a form of an Affix on your Rare Gloves. Use Explosive Trap, it's good for a start since it can be used at level 1 and shares similarities with other Physical Spell Traps so you don't have to deviate much from your intended Passive Skill Tree. Mana issues are common if not fully geared.good sustainability based on Saboteur's unique Keystones.strong single-target damage thanks to Seismic Trap.Here you can buy, sell, and trade PoE Currency for real cash. Odealo is a secure trading platform for MMO gamers. This video was recorded in Patch 3.15 - we will update it in the following days None of the items were expensive, and the total budget was less than 30 Exalted Orbs including Cluster Jewels - overall, this gave us reliable defenses and simply tons of DPS both single-target and AoE. This video was recorded on a level 91 Saboteur dual-wielding Cold Iron Point Daggers, wearing Devouring Diadem, Tinkerskin, and a set of random rares. Steelskin is probably the best Guard Spell, but Immortal Call linked with CwDM is a popular choice too. Assassin's Mark is the Curse that's the most beneficial, you can use it on Arcanist Brand. Use your Movement Skill to move faster and Evade Attacks. Place the Traps ahead of you as you go to clear the rooms, these will kill enemies before you will have a chance to see them. Seismic Trap is used to kill bosses and the Rare enemies that are more resistant to your Spells. Use the Exsanguinate Traps to deal with packs of enemies - it's really great even in closed spaces such as Cells Map. You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List 1. Patch 3.20 introduced almost no changes, but there are now a few new Items that could be implemented. In Patch 3.17, single target damage got slightly nerfed while its AoE has been improved - it won't affect the build in a major way. ![]() Evasion Rating is also more valuable - try to seek items with this stat alongside Maximum Life. The Passive Skill Tree is obviously different from the previous one due to the changes, but the core framework remains the same. The build itself hasn't changed much - we removed Fortify on Whirling Blades and replaced it with Lifetap Support, Fortify has its effectiveness now scaling with the melee damage. Patch 3.16 introduced some new ways to increase your Maximum Life, Damage, and shifted your defensive configuration to rely more on Evasion Rating, Spell Suppression, Energy Shield, and a new Keystone available for everyone - Ghost Shroud. It's currently one of, if not the best Saboteurs builds out there. The dual-DPS setup makes the build good in both situations - dealing with bosses and fast map clearing. Your total Maximum Life should be oscillating around 6k with particular resistance to Hits. The build is Life-based, cheap, and simple - it's a great League Starter. There are few to no Unique Items that are mandatory - the previously mentioned Cold Iron Point is too good to not pick it, The Devouring Diadem, Tinkerskin, or Slavedriver's Hand could suit this build and are worth your consideration. Saboteur is the obvious choice - it has great synergy with Traps and offers some great defensive layers. With Pyromaniac you're immune to Ignite and Shock and have a lot of Mana and Life Regeneration, with Born in the Shadows you're immune to Blind, nearby enemies and enemies you hit are Blinded, which makes them deal less damage.Īs with many of the Physical Spells builds, this one uses two Cold Iron Point Daggers for 6 additional Levels for your Physical Spells - that really improves your DPS. Additionally, Exsanguiate is great for quickly killing weak enemies - the tendrils instantly seek the nearest enemy and chain to another. Exsanguinate as Trap shares a lot of similarities with Seismic Trap, these are both Physical Spells (Exsanguinate needs to be linked with Trap Support). Due to its nature of being the most effective against stationary targets, it's not that great with fast map clearing - for that there is another setup with Exsanguinate. Seismic Trap is one of the few Duration Traps, that once placed stay active dealing damage to the surroundings. The Best Crafty Guides by Odealo Guide notes ![]()
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